//==============================================================================
// bush_anim.txt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define forgeA
{
   set hotspot
   {
      version
      {
         Visual building n odin Tower3
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}


//==============================================================================
define Glow
{
   set hotspot
   {
      version
      {
         VisualParticle Building SFX A Lighthouse Glow Particle
      }
   }  
}


//==============================================================================
define glowX
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X Mirror Tower Glow
      }
   }  
}

//==============================================================================
define glow2
{
   set hotspot
   {
      version
      {
         Visualparticle SFX X MT Glow
      }
   }  
}

//==============================================================================
define Ravens
{
   set hotspot
   {
      version
      {
         Visualparticle SFX N Odin Wonder
      }
   }  
}
//==============================================================================
anim None
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual building n odin Tower3
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
				Connect hotspot Ravens hotspot
				Connect FOREHEAD Ravens hotspot
				
			}
		}
	}
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
            			Visual building n odin Tower3
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
				Connect hotspot Ravens hotspot
				Connect FOREHEAD Ravens hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building E Lighthouse Construction
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
               			Visual GenericDestruction
               			connect FOREHEAD forgeA hotspot
				connect Smoke1 Dust hotspot
				connect Smoke2 Dust hotspot
				connect Smoke3 Dust hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building E Lighthouse Construction
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}
